AustAR Labs’ first stage in developing an analogies game prototype for an education program using Microsoft Kinect, the augmented reality framework and grip-grab-move-release code.
After days of development work and effort here in our Melbourne labs, we have finally perfected the grip-grab-move-release functionality in Microsoft Kinect.
As you know, we are developing an education game prototype for the Jackson School. Our first prototype is based on an analogy game, where the student is presented with a question and four images.
The student has to understand the question, then reach over and grab the correct answer (or image) and move it over the owl. If the answer is incorrect, then they are shown a sad smiley face. If they choose the correct answer (or image), then they are shown a happy smiley face. This provides the student with instant feedback. The game then moves onto the next question.
Here Salman and Steve demonstrate just one screen of the analogies game and how the grip-grab-move-release functionality works … keep checking our site for future releases.
Right now, we’re just really excited to bring this to you, and hope you will share your thoughts, comments & questions with us below.